AI Insights · Timothy · April 2025
Top Card Battler Apps in Guatemala Q1 2025: Performance Insights
Explore the performance trends of the top card battler apps in Guatemala during Q1 2025, with data from Sensor Tower highlighting downloads, revenue, and active users.
In the first quarter of 2025, the card battler genre saw varied performance across the top apps on a unified platform in Guatemala. Here's a closer look at how these apps fared:
Pokémon TCG Pocket experienced notable fluctuations in weekly revenue, starting the quarter at approximately $3.7K and peaking at $8.7K by the end of January. Downloads showed a similar pattern, with an early spike to 3.8K, then settling around 1K to 2.5K for most of the quarter. Active users remained robust, reaching over 100K in early March before a slight dip to around 92K by the end of the quarter.
Yu-Gi-Oh! Duel Links had a steady revenue stream, mostly hovering around $500 to $900, with a slight increase to $780 by the end of March. Downloads remained low but consistent, ranging between 70 to 120 weekly. Active users showed a slight decline from 620 to about 597 by the quarter's end.
MARVEL SNAP reported a modest revenue, with a notable peak of $588 in early March. Downloads fluctuated, starting at 133 and dropping to 22 mid-quarter before a slight recovery. Active users showed a gradual decline, ending the quarter at around 1.4K.
Hearthstone had a varied revenue performance, peaking at $308 mid-March. Downloads were sporadic, with a peak of 128 in mid-February. Active users increased towards the quarter's end, reaching 511.
Finally, Magic: The Gathering Arena showed stable performance with revenue peaking at $349 in early February. Downloads were consistent, averaging around 20 to 35 weekly, while active users hovered around 200 throughout the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the card battler market in Guatemala. For more detailed analysis and data, visit Sensor Tower's platform.